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C++Course


C++Course
Publisher: Allen B. Downey | ISBN: N\A | edition 2005 | PDF | 321 pages | 1,8 mb

The C++Course provides a general introduction to programming in C++. This edition of the eBook "C++Course" is based on the well-known book by Allen B. Downey, "How to Think Like a Computer Scientist". The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately.

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C++ Programming Fundamentals (Cyberrookies Series)


C++ Programming Fundamentals (Cyberrookies Series)
Publisher: Charles River Media | ISBN: 1584502371 | edition 2003 | CHM | 416 pages | 54,3 mb

C++ Programming Fundamentals teaches the basics of C++ programming in an easy-to-follow style, without assuming previous experience in any other language. A variety of examples such as game programming, club membership organization, grade tracking and grade point average calculation, make learning C++ both fun and practical. Each chapter contains at least one complete, fully functional example program, with several smaller examples provided throughout the book. Complete source code for each example in the book is provided on the accompanying CD-ROM, along with additional example code for further practice.
KEY FEATURES
* Teaches programming basics in C++ without requiring previous experience in another language
* Discusses all fundamental programming concepts, such as variables and expressions, functions, error and exception handling, classes, inheritance, data structures, and algorithms
* Contains useful, hands-on projects, including a grade tracking/GPA program, a club membership organizer, a 2D game, a basic unit converter, and more
* Covers Visual C++ Windows programming with Microsoft Foundation Class (MFC) and class wizards
* Provides exercises, review questions, and activities at the end of each chapter.

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Creating Games in C++: A Step-by-Step Guide



Creating Games in C++: A Step-by-Step Guide
Publisher: New Riders Games | ISBN: 0735714347 | edition 2007 | CHM | 464 pages | 1,24 mb

Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It’s not as complicated as you’d think, and you don’t need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, “Invasion of the Slugwroths,” is included in this book and CD-ROM.
Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he’s put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn.
Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.

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